Resumé

Yoshua Woo

Game Designer
+49 1575 4381194
yoshua.woo@gmail.com
yoshuawoo.com

Profile

  • >3 years of professional experience
  • Focus on Systems, 3Cs and Physics
  • Turn-Based Tactics (Systems, Encounters)
  • Skilled in Unity and Unreal
  • MMORPG Feature Design (Systems, Economy)
  • Bachelor's degree in Game Design

References

Guido Schmidt, Director of Design at Rovio Entertainment Ltd.

Ralf C. Adam, Founder of TigerTeam Productions

Experience

Sandbox Interactive GmbH Since June 2024
Game Designer — Since May 2026
  • Part of the team responsible for new updates, taking ownership of new features from preproduction until after release.
Junior Game Designer — June 2024 to May 2026
  • Led the rework of "Learning Points", a premium currency used to enhance character progression. The changes lowered the player-facing complexity and allowed new players to use the system without having to consult forums or a wiki.
  • Owned the design and implementation of the central feature for the "Horizons" update, bringing players back into the open world by adding rewarding mob encounter camps that change location daily.
  • Conducted in-depth research and analysis of Albion Online's economy to inform future balancing changes and enhance the game's overall stability and player engagement.
  • Collaborated closely with cross-disciplinary teams to ensure the seamless integration of new features and maintain the game's high-quality standards.
Suspicious Games GmbH February 2023 to March 2024
Game Designer — February 2023 to March 2024
  • Took ownership of the design direction for a turn-based tactics game as the sole designer of a small team, bringing cohesion and clarity to the initial vision.
  • Developed and iterated on multiple prototypes to test various game features, enhancing gameplay mechanics and user experience.
  • Successfully identified and verified a compelling core loop for the game through rapid prototyping and playtesting.
  • Designed and developed an expansion for the mobile app version of the board game Andor, from conceptualization to publication, enhancing the game's content and replay value.
KING Art GmbH September 2019 to February 2020
Game Design Intern — September 2019 to February 2020
  • Iterated on an existing combat prototype until it was approved by the game director for inclusion in the MVP.
  • Participated in playtesting sessions to evaluate and validate game mechanics, gaining firsthand experience in identifying enjoyable core loops.
  • Utilized problem-solving skills and attention to detail to conceptualize and design the UI and UX flow for combat encounters, ensuring a seamless and intuitive player experience.

Education

2017 to 2021 Game Design  B.A. at University of Applied Sciences HTW Berlin